The GameCube technology has also allowed the team working on the game to combine graphics and gameplay in innovative ways. Another benefit of the GameCube's greater processing power and media limits will be a significant improvement in AI and animation. The use of wind was actually something Miyamoto and his team had wanted to do for quite some time, but hardware limitations kept it from being done to their satisfaction. The use of it in the game evolved from the game's setting, the ocean, as wind is vital to travel on the seas. In terms of gameplay, The Legend of Zelda: The Wind Waker will obviously feature wind as a gameplay element.
#ZELDA WIND WAKER THEME SONG SHIGERU MIYAMOTO SERIES#
As a result, every Link seen in the various installments of the series can be considered to be a different one. Just as Ganon represents timeless evil, Link embodies good, which explains why a hero named Link will always rise to fight Ganon. One aspect of the back story to the Zelda games that hasn't been quite clear is that Link and Ganon represent the eternal struggle between good and evil. Set 100 years after the events in Ocarina of Time, the game will focus on a young boy named Link who is presented with green clothes that are tied to a legend that revolves around a hero dressed in green. Miyamoto admitted to being surprised at the reaction to the new look for the game, as he felt the style was interesting and never really expected people to assume the series was changing its focus to target children.Īs for the game's story, The Wind Waker will offer a more cohesive presentation of the Zelda mythos. The pair conceded that Link's new look was at least partially influenced by Japanese anime. Formal work with the director and programmers began after Majora's Mask was completed. The early hardware tests formed the basis for the early footage of Link and Ganon shown by Nintendo when the hardware was first unveiled at Space World 2000. The time frame includes preliminary work done on the GameCube hardware that actually started before the completion of Majora's Mask. After a brief introduction, the pair answered a wide range of questions.Īll told, development on The Legend of Zelda: The Wind Waker has taken roughly two and a half years. At a video teleconference hosted in Seattle by Nintendo yesterday, Shigeru Miyamoto and Eiji Aonuma discussed the latest entry in the legend of Zelda series, The Legend of Zelda: The Wind Waker.